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29 September 2008
PSX Extreme: Bayonetta Preview
PSX Extreme writes: "Fast paced action games such as Devil May Cry have become all the rage in gaming today. If your game's got guns and/or swords set in a fantasy world, it better damn well play like Capcom's Devil May Cry. Bayonetta is one game in development that has all three aforementioned qualities that made DMC so popular...no, scratch that, it has four. The fourth quality being Hideki Kamiya, the creator of the first Devil May Cry game detail

29 September 2008
PSX Extreme: Fat Princess Preview
PSX Extreme writes: "The creation of a downloadable platform for the PlayStation 3 has brought us some games that we normally wouldn't see, as publishers would often oppose slapping a simplistic 300MB game onto a 25GB medium. HD remakes like Puzzle Fighter and Street Fighter are less likely to arrive, as are games like Fat Princess. detail

27 September 2008
Super Mario vs Sackboy
From the article: "Sony PlayStation's Jonathan Fargher told The Sun: "It's fair to say that Nintendo has got Super Mario and Sega had Sonic. "It's about time Sony got their own iconic mascot - Sackboy will be that character... detail

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thomashanandry
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mas roy, komunitas soul calibur, NDS dan PSP jadi gathering di sono ya... mulai bulan depan palingan... hehehehe

eko
...beli xbox di titania...waktu itu sempet muter2 tapi akhirnya klop di titania..walaupun waktu itu mas2nya lagi pada sibuk main uncharted;)...masukan juga...sempet ada kendala mau nanya mas.nya di ti... detail

soetrisno
baca komentar yang pernah ke Titania Game memang sangat menarik, kapan kapan perlu juga saya mampir, kira2 boleh ditawarka?

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News

Afro Samurai Preview

4 Juli 2008

Forget movie-licensed games—pulling from television is all the rage now. Afro Samurai continues a trend that sees more and more games based on popular televised programs, particularly those that are animated, make their way into the world of videogames. The blood-soaked saga of an unlikely samurai makes for an ideal game premise, which is why Namco-Bandai has eagerly taken up development of a hack-and-slash adventure based on the stylish series.

Namco-Bandai's take on the animated series follows the first season, although the story here does more to fill holes in the plot than to backtrack over familiar territory. As the titular samurai, your endeavor is to become Number One--the greatest warrior in the world. Afro Samurai currently ranks as Number Two, which gives him the sole right to challenge Number One in combat; however, this confrontation is more than about ranks and titles. Justice, the current Number One, brutally murdered Afro's father and he intends to seek vengeance. Getting it will be challenging since it isn't just Number One that Afro has to contend with, but an entire legion of wannabe warriors who want the title of Number Two themselves.

Afro Samurai strikes you with its unbelievably stylish graphics. The visual style combines the animated qualities of cel-shading with the uneven nature of hand-drawn sketches. Textures feature thin, wavering pencil lines as though each has been sketched by hand. Visual effects such as light bloom and particle effects abound, differentiating it from the flat, yet altogether stylized presentation of the televised series. Even more, various filters applied during combat and blood splatter from fallen enemies lends a sophisticated visual touch to the action.

It's by means of these amazing graphics that the story unfolds. In the game's opening sequence, he wakes in a small house to discover his dreams stolen by a young woman named Okiku. Naturally, you need to chase after her to recover your dreams; unfortunately, Okiku has sold them off and taking them back is in order. The thugs who bought your dreams from Okiku are now targeting her, however, and you end up having to fight to protect the very thief you were tacking down. No worries, as there are more than enough bad guys to slice and dice to quell any animosity harbored against the tricky woman.

Straight up hack and slash action makes up the majority of gameplay, although there's a bit of platforming thrown in for good measure. Afro jumps with a tap of a button, while the other face buttons dish out light, heavy, and kicking attacks, respectively. There isn't anything difficult at all about the platform sequences in the game, as they're mainly included as a way of transitioning from one location to the next. In the short level on display, Afro hopped through a rocky alcove to reach a group of enemies eager to shed some blood. Too bad they didn't realize it would be theirs. Before taking the straw hat farmers-turned-samurai on in battle, Afro jumped up several rocky platforms. He's capable of grabbing onto ledges should you fail to land perfectly, so there's a bit of room for error.

Upon reaching the assembly of enemies, Afro whipped out his katana for some blood letting. Combination attacks can be pulled off with rhythmic button presses that vary light and heavy blows; of course, you're always free to simply mash buttons. Should you unsuccessfully defend Afro against enemy attacks and his health wanes, he'll enter focus mode. Beyond exerting a super-washed out filter over the screen, focus mode powers up Afro's attacks into one-hit kills. A press of either attack button unleashes instant death; however, it's only temporary until a spot of his health returns.

Through the course of the game, attack upgrades can be unlocked. Exactly how this works--whether you need to purchase enhancements using a form of in-game currency or if they are unlocked at set intervals through the adventure--remains under wraps. We do know that Afro won't come into possession of any alternative weapons, sticking solely to his katana in an effort to remain faithful to the animated series. Bringing in the voice actors from the show including lead Samuel L. Jackson also helps in keeping things tied together.

Much of the promise of Afro Samurai comes from its incredibly stylish presentation. Outside of that, there's not much that distinguishes it from any other action game. Depth is lacking in the combat system, not to mention the omission of additional weapons limits the variety. Without knowing how upgrades are handled, we can't even discern whether they will be sufficient motivation for hacking enemies to bits through the entire course of the game. Ultimately, Afro Samurai looks to cater to fans of the series more than anything else. A pretty game doesn't translate to a fun one, so until we get a better, closer look at what this adaptation has to offer, we're remaining cautiously optimistic on this one.







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  » 29 September 2008
PSX Extreme: Bayonetta Preview
PSX Extreme writes: "Fast paced action games such as Devil May Cry have become all the rage in gaming today. If your game's got guns and/or swords set in a fantasy world, it better damn well play like Capcom's Devil May Cry. Bayonetta is one game in development that has all three aforementioned qualities that made DMC so popular...no, scratch that, it has four. The fourth quality being Hideki Kamiya, the creator of the first Devil May Cry game

  » 29 September 2008
PSX Extreme: Fat Princess Preview
PSX Extreme writes: "The creation of a downloadable platform for the PlayStation 3 has brought us some games that we normally wouldn't see, as publishers would often oppose slapping a simplistic 300MB game onto a 25GB medium. HD remakes like Puzzle Fighter and Street Fighter are less likely to arrive, as are games like Fat Princess.

  » 27 September 2008
Super Mario vs Sackboy
From the article: "Sony PlayStation's Jonathan Fargher told The Sun: "It's fair to say that Nintendo has got Super Mario and Sega had Sonic. "It's about time Sony got their own iconic mascot - Sackboy will be that character...

  » 27 September 2008
Dragon Quest IX to hit the Stage at TGS
Dragon Quest IX has been quiet for some time now, the silence in the development proving painful for some and exciting for others - those who hoped development for the Nintendo DS would prove too difficult so that the game would shift back to a more traditional system...

  » 27 September 2008
Rock Band 2 for Wii to Feature DLC
Kombo writes: Earlier today, USA Today ran a story about the game in question, wherein they erroneously reported that the Wii version would not receive the coveted DLC. This has since been corrected, but regretfully, other sites have since then been parroting the incorrect information.

  » 19 September 2008
NZGamer: Tom Clancy's EndWar Preview
NZGamer writes: "One of the few genres which hasn't yet fully transitioned to game consoles is the humble Real Time Strategy (RTS). This traditionally PC-based genre was born (well, excluding the Megadrive Herzog-Zwei...) with the mouse in mind and console developers have had a great deal of difficulty moving beyond that.

  » 19 September 2008
New Shots From Sony Home 'Extended Closed Beta'
The more that people see of Sony Home, the more interested they are becoming. Perhaps the time spent at dock has paid off for the embattled interface with the new screenshots looking quite intriguing. beautiful panoramas outside your home make me get all wistful as I sit in the office typing, while the social gaming still makes me wonder why people find bowling entertaining.


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