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'Pirates vs. Ninjas Dodgeball' (PS3/X360) - New Screens18 Juni 2008
The first game in the Pirates vs.
Ninjas series allows up to 8 players to choose from 5 unique teams (Pirates,
Ninjas, and three more to be unveiled later), and compete against one
another in the ultimate sport of champions – Dodgeball. However, this
is no ordinary Dodgeball game. Teams aren’t restricted to one side of
the court, instead they roam freely around 6 gorgeously detailed arenas.
In addition, characters are equipped with combat moves and special abilities
to deliver a more action-packed experience than could ever be found on
the playground.
Pirates vs. Ninjas Dodgeball is being developed
using Infyrno, Blazing Lizard’s next-gen proprietary game engine. It allows
for sweet gameplay with an art style and theme suited for all age groups.
There will be Exhibition, Story, and Challenge modes and multiplayer support
for 4 players Local / 8 players Online, and 4-player Co-op modes.



“We see the irony in all this,” noted
Christopher Stockman, Studio Director at Blazing Lizard. “Rest assured,
we have a crack team of Ninjas on the case and hunting down all pirates.
On the positive side it gives us a chance to go back and add in additional
content to the game.”
What this means for fans of Pirates (the sea-faring
kind) and Ninjas is more bang for their buck when the game releases (this
also includes fans of the other teams in the game, Robots and Zombies).
In addition to the free-flinging arcade dodgeball events already in place
(look out for Peg-Leg Stomps and Shuriken Attacks.), Blazing Lizard is
adding more traditional rules dodgeball modes where teams stay only on
their side and multiple dodgeballs are in play. Now we can settle the
score once and for all.
Look for Pirates vs. Ninjas Dodgeball to hit an
Xbox and PS3 near you in spring 2008. source : http://www.worthplaying.com/article.php?sid=53089
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27 September 2008 Dragon Quest IX to hit the Stage at TGS Dragon Quest IX has been quiet for some time now, the silence in the development proving painful for some and exciting for others - those who hoped development for the Nintendo DS would prove too difficult so that the game would shift back to a more traditional system...
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